11 Apr 2016
Last time (a long time ago!) we had worked out a way to write many cards cleanly and efficiently, whilst maintaining a consistent style. By now you’ll be keen to print out your cards for quick prototyping, or make the step towards printing cards at a publisher like The Game Crafter.
We’ll look at a way to turn each LaTeX card into a PDF of the right shape and format for printing, as well as making card sheets for our own prototyping. (more…)
30 Jan 2016
I’m doing a little bit of Spring cleaning (in Summer). I’m adding HTTPS to all my sites. If you have any issues, let me know.
26 Oct 2015
We’ve recently moved into a nice new house and starting to set up our life. Due to the specifics of our setup and rolling from the success of using Trello to organize the purchase of the house and our wedding, we’re on the lookout for a way to organize ourselves in the long-term. (more…)
10 Sep 2015
One of my favourite new things in my Emacs rebirth was finding
org-mode and learning that you can write your
.emacs file in
org-mode. But why do it?
2 Jun 2015
For a long time I’ve thought about building a personal digital assistant. This desire gets a little boost every new Iron Man movie, but recently I thought about it in a new light via blogger Sacha Chua. She was talking about building tools for your future self. One expects (or hopes!) to be around for a while yet, and technology is not going away. So how do you set up digital tools to support yourself now and into the future?
23 Mar 2015
org-mode for a heck of a lot of things nowadays: lecture notes, campaign notes for roleplaying games, and design documents for my projects. I often like to export these as HTML since everyone can fairly effortlessly view web pages on any device.
For large projects, it makes sense to break up your document into sub-documents. For example, in campaign notes, I might have an
org-mode document per non-player character or location. For lecture notes, I’m designing courses to be extremely modular, so each component is split out into its own page. This strategy keeps things separate and allows you to easily make customizations per page. But I’d want to ensure that every page maintains some basic settings so I don’t need to maintain them across all the files in my project.
How do you do this?
1 Jun 2014
Last time we figured out how to make a basic prototype card. In this post we’ll industrialize it a little by showing how to make many, many cards with minimal typing.
22 May 2014
I’ve been working on a card game lately, and I’ve learned a few things that might be useful sharing. We’ll figure out how to design some prototype cards and get a reasonable way towards actually getting it published via The Game Crafter.
17 Feb 2014
In my philosophy I maintain two beliefs:
- You can program pretty much anything you want.
- As adults, we can shape the world any way we deem fit.
16 Jan 2014
Developers like creating the One True Build system that has all the bells and whistles that you might want. I’m not going to claim I have that, but I’ve made a system that I find quite nifty. It was pieced together from SCons tutorials on the web and my own trial-and-error. Hopefully you can make use of it.